Locations Atlas

Five towns, the roads between them, and what waits below.

1305 locations, all hand-placed. Five towns connected by real roads you can walk, with wilderness in the gaps and a layered underworld beneath the streets. This is the short tour. The full world reveals itself in play.

The Five Towns

Ghelmyon

The crossroads town and where every new character wakes up, in a room above the Rusty Tankard. Markets, temples, back alleys, a games corner, the old guard, the merchant guild, and a five-layer sewer system running underneath it all.

Thornwood

A deep-forest settlement of woodcutters and rangers, with things that live up in the canopy. The Thornwood Barrow sits at the edge of the ancient grove, cursed and patient.

Millhaven

Farming and fishing country. Grain is cheap here and dear in the mining towns, which is the whole reason caravans run. Quiet on the surface; the smuggler tunnels under the Millhaven Undercroft are anything but.

Darkhollow

A mining town carved into the mountainside: iron, coal, and the occasional thing that should have stayed buried. The Darkhollow Depths run hot, so bring water before you descend.

Greenweald

Pastoral orchards and vineyards, easy on the eye, with a refugee camp on the outskirts that the council would rather you did not ask about.

The Roads Between

Towns are linked by roads you actually travel, tile by tile, with wilderness, waysides, and caravan routes along the way. Stop to gather, hunt, or examine something, and the world holds your place on the road instead of teleporting you home. Weather, time of day, and what you are carrying all change the trip.

Below the Surface

Depth-based dungeons across thirteen biomes, each with its own creatures, traps, hazards, and loot.

Difficulty runs from Novice to Veteran, and the game hints when you are out of your depth rather than simply letting you walk into it.


Enter the World Back to Gameworld Meet the NPCs