Ghelmyon

A deterministic, single-player simulation RPG.
Persistent world, system-driven mechanics.
The narrator describes the outcome, it never decides the rules.

Introduction What this is and why it matters Mechanics Combat, skills, crafting, reputation Gameworld Towns, NPCs, factions, dungeons Wiki Full reference - items, creatures, spells Create Character Build a hero and pick a class (beta preview)
Play Ghelmyon Build a Character Read the Intro

1646 Named NPCs
1557 Locations
13 Classes
303 Crafting Recipes
43 Skill Trees
415 Quests

Solo-developed. ~1.3M lines of Python. ~55,000 automated tests.
A reactive world, built on deterministic systems and adaptive narration, with an unreasonable attention to detail.