Mechanics
Everything runs on rules. Here's how.
Combat
d100 roll-over. Your weapon skill and stats set a threshold.
Roll at or above it, you hit. Under it, you miss. Every number is visible.
you> slash wolf
[ROLL] Slash: 52 vs 34 - SUCCESS
Slash cuts Wolf's head (cut) 11 dmg -> 19/30
[ROLL] Wolf attacks you: 71 vs 40 - SUCCESS
Wolf Bite pricks your arm (pierce) 1 dmg
In [ROLL] Slash: 52 vs 34 - SUCCESS, the 52 is your d100 roll
and the 34 is the threshold to meet or beat. Roll at or above it and you hit.
Your own rolls always show. A foe's roll shows when it hits you or when you dodge or parry it;
/combatrolls adds the misses and your allies' rolls.
Every roll in the game prints in this one format.
- 30+ weapon sub-skills - each with unique moves that unlock by rank
- Combat postures - balanced footing plus Aggressive (hit more easily, be hit more easily), Wary (harder to hit, harder to land) and Defensive (hardest to hit, hardest to land). Each class names its own set
- Body targeting - aim high for head, low for legs. Injuries have persistent effects
- Engagement distance - advance to sword range, fall back to bow range
- Fatigue and drowsiness - extended fighting degrades performance
- No permadeath - knocked out, wake up wounded. Keep your gear
Skills & Progression
You learn by doing. Swing a sword, get better with swords. Pick a lock, get better at thieving. There are no experience points.
you> steal from merchant
[ROLL] Pickpocketing: 68 vs 55 - SUCCESS
[Stole 12 gold from Aldric]
[+1 SP: Pickpocketing (filch)]
[+1 SP: Streetwise]
- 43 skill trees with 200+ sub-skills across combat, crafting, social, and survival
- Ranks 0 to 100 - ten titles as you climb: Novice, Practiced, Familiar, Learned, Capable, Outstanding, Adept, Expert, Master, Grand Master
- d100 checks - skill rank + stat bonus vs difficulty + opposing stat
- Criticals and fumbles - 95+ always succeeds, 5 or below always fails
Crafting
Kill creatures, collect materials, craft gear. 325 recipes across 6 stations.
Material quality and your skill rank affect the result.
- 6 crafting stations - forge, workbench, cookfire, alchemy bench, pharmacy lab, and loom
- 9 crafting skills - smithing, leatherwork, cooking, alchemy, tailoring, jewelcrafting, woodworking, and more
- 5 quality tiers - crude through masterwork
- No dead-end materials - every drop has at least one recipe
Reputation & Consequences
Thirteen factions track your reputation independently. Actions propagate.
- Steal from a merchant - prices rise across the guild
- Help the Temple - the Thieves Guild notices
- Witnesses spread gossip. Bounties cross town borders at dawn
- NPC trust, familiarity, and affection tracked on 0–100 scales
- Relationship tiers from stranger through spouse
Relationships & Roleplay
NPCs are people, not quest dispensers. Talk to them. Flirt with them.
Hire the local blacksmith as a companion. Marry the bard.
Actions have social consequences.
- Romance progression - ask out, date, move in together, marry (or divorce)
- Mercenary teams - hire fighters who have their own personalities and bicker with each other
- NPC schedules - 1743 NPCs move through the world on daily routines
- Gossip system - witnesses spread news. Your reputation precedes you