Mechanics

Everything runs on rules. Here's how.

Combat

d100 roll-under. Your weapon skill and stats set a threshold. Roll under it, you hit. Over it, you miss. Every number is visible.

you> slash wolf high [Attack: Roll 52 vs 34 — Hit!] [11 damage to head (deep cut)] [Wolf HP: 19/30] [Wolf attacks — Roll 40 vs 71 — Miss!]

Skills & Progression

You learn by doing. Swing a sword, get better with swords. Pick a lock, get better at thieving. There are no experience points.

you> steal from merchant [Pickpocketing check: Roll 68 vs 55 — Success] [Stole 12 gold from Aldric] [+1 SP: Pickpocketing (filch)] [+1 SP: Streetwise]

Crafting

Kill creatures, collect materials, craft gear. 289 recipes across 7 stations. Material quality and your skill rank affect the result.

Reputation & Consequences

Six factions track your reputation independently. Actions propagate.

Relationships & Roleplay

NPCs are people, not quest dispensers. Talk to them. Flirt with them. Hire the local blacksmith as a companion. Marry the bard. Actions have social consequences.


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