Mechanics

Everything runs on rules. Here's how.

Combat

d100 roll-over. Your weapon skill and stats set a threshold. Roll at or above it, you hit. Under it, you miss. Every number is visible.

you> slash wolf [ROLL] Slash: 52 vs 34 - SUCCESS Slash cuts Wolf's head (cut) 11 dmg -> 19/30 [ROLL] Wolf attacks you: 71 vs 40 - SUCCESS Wolf Bite pricks your arm (pierce) 1 dmg

In [ROLL] Slash: 52 vs 34 - SUCCESS, the 52 is your d100 roll and the 34 is the threshold to meet or beat. Roll at or above it and you hit. Your own rolls always show. A foe's roll shows when it hits you or when you dodge or parry it; /combatrolls adds the misses and your allies' rolls. Every roll in the game prints in this one format.

Skills & Progression

You learn by doing. Swing a sword, get better with swords. Pick a lock, get better at thieving. There are no experience points.

you> steal from merchant [ROLL] Pickpocketing: 68 vs 55 - SUCCESS [Stole 12 gold from Aldric] [+1 SP: Pickpocketing (filch)] [+1 SP: Streetwise]

Crafting

Kill creatures, collect materials, craft gear. 325 recipes across 6 stations. Material quality and your skill rank affect the result.

Reputation & Consequences

Thirteen factions track your reputation independently. Actions propagate.

Relationships & Roleplay

NPCs are people, not quest dispensers. Talk to them. Flirt with them. Hire the local blacksmith as a companion. Marry the bard. Actions have social consequences.


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