A living world with a life of its own
Catch a noble in an affair and blackmail her over breakfast. Apprentice to a hospice healer between sword fights. Heist a villa on Thursdays while she is at her editor's flat. Fail a Disguise check and get arrested. Buy a stew only one woman in the world knows the recipe to, and she says there isn't one, which is how she keeps it.
Five towns connected by roads. 1596 locations. 1743 named NPCs with schedules, opinions, and memory. Below the towns: sewers, mines, crypts, barrows, and ice caverns that go deeper than you expect.
The crossroads town. Seat of the old guard, the merchant guild, and the Rusty Tankard - where every new character wakes up. Markets, temples, back alleys, a games corner, and a five-layer sewer system underneath it all.
Deep forest settlement. Woodcutters, rangers, and things that live in the canopy. The Thornwood Barrow sits at the edge of the ancient grove, cursed and waiting.
Farming and fishing town. Grain is cheap here, expensive in the mining towns. Quiet on the surface. The smuggler tunnels under the Millhaven Undercroft tell a different story.
Mining town carved into the mountainside. Iron, coal, and things that shouldn't have been dug up. The Darkhollow Depths run hot - bring water.
Pastoral countryside. Orchards, vineyards, and a refugee camp on the outskirts that nobody in the council wants to talk about.
1743 named NPCs. They aren't standing in place waiting for you to talk to them.
Woo anyone. Hire the local blacksmith to join your party. Marry the bard. Rob the merchant and watch the town remember.
Procedural depth-based dungeons across 13 biomes. Each one has its own creatures, traps, environmental hazards, and loot tables.
Difficulty tiers from Novice to Veteran. The game hints when you're not ready.
Thirteen factions track your reputation independently:
Help one, and others react. Nothing is isolated.
Story mode: The Waning is more than a legend. Something is wrong with the world. Follow the main arc through an intro cinematic, a crisis event, political factions forming, and choices that reshape the town.
Sandbox mode: Ignore the story entirely. Run dungeons. Master crafting. Build a reputation. Get rich. Get married. Get arrested. The world doesn't care if you follow the plot - it keeps going either way.
Made by Maxwell (a.k.a. Rehlyt). Canadian by birth, swapping its winters for Berlin's since 2013, and a lifelong gamer. A professional game master for a stretch and a quiz master for many years, always into playing, designing, and breaking down games. Ghelmyon is my solo project: one author, a custom Python engine, and a long-held itch to build a text world that actually remembers what you did. Released under my one-person studio, gameport.