A little platformer for kids

Commander Corn

A unicorn. A meadow full of friends. And a Moon that lost its sparkle.

Play in your browser Six new worlds coming Keyboard or gamepad. Gentle for little ones, hard mode for big ones.
The story

The Moon lost its sparkle

One night the Moon lost its sparkle. It fell all over the meadow as moon dust.

Now the Moon hangs in the sky looking a bit grey and sad. Corn the unicorn decides to bring the sparkle back. The dust is scattered all over the land: in the orchard trees, behind waterfalls, deep in the mushroom caves and high on the clouds.

Follow the dust through ten places, each one a little higher than the last, until Corn stands on the edge of the Moon itself.

The wild beasts on the way are not bad, only a bit boisterous. A boop on the head and they curl up for a nap. The bunnies, frogs and chicks are friends who come along for the hop.

  1. MeadowFollow the dust, Corn!
  2. Meadow HillsGates need keys. Keys like to hide up high.
  3. OrchardThe trees are full of dust. Up we go.
  4. Deep WoodsSomething glows in the big tree. Find the door.
  5. Waterfall GorgeWater carries the dust down. Climb against it.
  6. Mushroom CavesIt glows down here. Two gates, two keys.
  7. Cloud StepsClouds are soft. Jump big.
  8. Moonlit BeachThe sea is full of moonlight.
  9. Crystal PeakAlmost there, Corn.
  10. Moon MeadowGive the Moon back its sparkle.
Your mentor

Generelena

General Elena, Generelena to everyone, is a tough old unicorn with a chipped horn, a scar over one eye and a medal she never talks about. She has seen every meadow and every cave, and she has decided Corn is worth training.

You meet her at the end of the first meadow. After that she turns up when something new is coming: a lever, a ticking lever, a Moon Shard hidden somewhere clever. Her final test waits on the Moon itself. Look for the ! over her head, stand beside her and press E (or X on a gamepad) to talk. While she talks, nothing can bump Corn, and she will happily say it all again.

GENERELENAListen up, recruit. Every place can be finished three ways.
Pick your unicorn

The herd

Choose a unicorn on the unicorn screen, right after the title (and again between missions: walk to the unicorn glade left of Corn's house, where the unicorns you are not riding graze by a sparkling pool, and it grows as more join). It shows every unicorn, her special move, and how close you are to unlocking her, while she shows off her move. Corn and Sterni are there from the start. The others join along the way, and how is half the fun to find out. The rarer the unicorn, the fancier the tail, and a super jump leaves a little rainbow in the sky (Sterni leaves a trail of stars, Luna a trail of little moons).

Magic moves: press F

ForCon the keyboard·BorRBon a gamepad

Every unicorn has a magic move of her own, ready from the very first step. None is needed to finish a place, but each one opens shortcuts, finds secrets and makes beasts very, very sleepy. Try them all. Then pick a favourite.

  • CornHorn DiveIn the air, dive horn first and bounce sky-high off the ground or off a beast.
  • SterniStar GlideHold it while falling and drift down as long as you like, in a stream of stars.
  • RosiePetal DashA quick burst sideways in a cloud of petals. Beasts she hits fall asleep.
  • SunnyFire JumpJump again in mid-air, high, out of a puff of flame.
  • MintySecret SenseA mint ring pulses out and hidden stars and secret walls show themselves.
  • MidnightShadow DashA long dash right through beasts, leaving starry copies of herself behind.
  • Tock · newRewindShe trots backwards through time to where she was five seconds ago. Tick, tick, tock!
  • LunaMoon FloatHang still in the air a good long while inside a ring of little moons.
  • PrismRainbow RiderThe Fire Jump and the Star Glide together. Of course.
How to play

Run, jump, boop

Controls

A D or arrows
Run left and right
Space
Tap to hop. Hold to charge a super jump (Corn squats and sparkles)
↑ ↓
Climb ladders, go through doors
F or C
Your unicorn's magic move (Shift works too)
E or Enter
Talk to Generelena (press again for her next line)
R, held
Back to the last flag
Q
Take a photo
Esc
Menu: pause, sound and music, back to the map
Gamepad
Stick or d-pad to run, A to jump (hold it for a big one), B or RB for the magic move, X to talk, Y held to go back to the flag, Back for a photo, Start for the menu. The title has a Buttons screen (RB, or B on the keyboard).

Kids mode (the normal way)

  • Nothing dies. Land on a beast and it falls asleep for a while.
  • Bumping a beast from the side just bounces you back.
  • Pools are safe to splash in. A waterfall takes you back to the last flag.
  • No timer, no lives, no game over. Stars only go up.

Hard mode is for big kids and grown-ups: three hearts, three lives, and a real game over. Switch it on the title screen: H on the keyboard or Y on a gamepad (press again to go back to kids mode).

Three ways to finish

The first meadow is a gentle run. After that every place has an easy way to the exit and a lot more for those who look: riddles on the signs, levers and coloured blocks, secret walls, and one Moon Shard. The end card shows what you found. Come back later and only what you missed is still there, so 100% can take a few visits. The world map puts a star over each door: white when it's finished, big and gold with every star, a brilliant twinkling one when you have everything.

Finish

Reach the exit. That's it! A pink flag for every place you complete.

Speedy

Reach it before the par time. Know the way, don't dawdle, and a lightning bolt is yours.

100%

Every star, every bit of moon dust, every secret place and the Moon Shard. A golden crown.

Things to find

Every corner hides something

Stars

Hundreds of them. Some are invisible until Corn walks close.

Moon dust

Little bits of the Moon's lost sparkle. Look up high and around the lagoons.

Keys and gates

A red key opens the red gate. The key is never where you'd expect.

Secret walls

Some walls are not walls. Wooden signs drop a hint when one is near.

Moon Shards

One big piece of the Moon in every place after the first, behind a puzzle or a riddle. Each one hangs a little picture of its place on the walls of Corn's house. Find all nine and someone new joins the herd, and the moon gate at the top of the world map swirls open onto a secret bonus place: the Moon Coaster, two roller coaster rides (one with a loop!) in low gravity.

The Star Sea

Finish all ten places and the rocket by Corn's house fills up with fuel. Up there: a whole new world map with ten levels, each one harder than the last. Bounce pads, comets you ride like buses, roller coasters with junctions, crumbling rock, rising solar wind, the pitch-dark far side of the Moon, and a finale where the great star of the Star Sea lights up again.

Frost Hollow

Something is cold under Corn's house. After five places the cellar hatch thaws: a snowy hollow with three levels of slippery ice, snow piles for snowballs (throw one at a beast and it falls asleep), sled runs down the hills, and penguins.

At night

Stand at a finished door on the world map and press Down to play it after dark: the beasts are fast asleep and ten fireflies drift about. Catch them all and a little moon sits by the door's star.

Unicorn doors

Near the start of every place on the first map there is a hatch in the ground trimmed in one unicorn's colours. Only she can open it. Come back riding her and there's a present underneath.

Levers and blocks

Walk into a lever and the blue and pink blocks swap. A ticking lever only holds for seven seconds: run!

Play together

Press P on the title (or Select on a pad) to bring a friend. A helper fairy flies beside Corn on her own, fetching stars he ran past and twinkling near secrets. Or play two at once: Corn on the keyboard, and on the gamepad either the fairy (fly anywhere, sparkle beasts to sleep, can't get hurt) or a second unicorn who floats back to Corn in a bubble if she falls behind. Press R and the game reads the signs and Generelena's words aloud. Q takes a photo. The pause menu has a sticker book of every beast, friend and unicorn you've met.

Corn's house

Stars and moon dust are for spending. Next to the first door on the world map stands Corn's house, and its catalog has fourteen things to buy: a rug, a fish bowl called Blub, a fireplace, a telescope for waving at the Moon, a bunny friend and a disco ball. Put them out, put them away, make it yours. Finish all ten places and a Moon trophy appears.

Coming soon

Six brand new worlds. Sixty new levels.

Past the stable, at the far end of the world map, six big gates are waiting. Behind each one is a whole world with its own map of ten doors, each level wilder than the one before. New friends to meet, new beasts to boop, and secret rooms hiding everywhere.

10 levels

The River Jungle

Swing up the vines, ride log rafts down a river full of crocs, then shoot down giant waterslides. Wheee!

10 levels

Sky Peak

Climb a mountain up to the clouds on ropes and gusts of wind. Watch for rolling rocks, icy ledges and yetis with snowballs.

10 levels

The Deep Mines

Dark tunnels lit by glowing crystals. Bats, shaky rocks, and old tunnels that cave in right behind you. Run!

10 levels

Rooftop City

Climb fire escapes, ride steel elevators and leap from roof to roof. Down on the street the cars honk. Beep beep!

10 levels

Lava Land

Hop over bubbling lava, ride the steam up the cliffs and catch a flying comet across the lava lake. Hot hot hot!

10 levels

The Coral Reef

Dive under the sea! Swim through coral tunnels, bounce on clams and slip past jellyfish, puffers and spiky urchins.

The gates are still locked. Keep collecting those stars...