The River Jungle
Swing up the vines, ride log rafts down a river full of crocs, then shoot down giant waterslides. Wheee!
A unicorn. A meadow full of friends. And a Moon that lost its sparkle.
One night the Moon lost its sparkle. It fell all over the meadow as moon dust.
Now the Moon hangs in the sky looking a bit grey and sad. Corn the unicorn decides to bring the sparkle back. The dust is scattered all over the land: in the orchard trees, behind waterfalls, deep in the mushroom caves and high on the clouds.
Follow the dust through ten places, each one a little higher than the last, until Corn stands on the edge of the Moon itself.
The wild beasts on the way are not bad, only a bit boisterous. A boop on the head and they curl up for a nap. The bunnies, frogs and chicks are friends who come along for the hop.
General Elena, Generelena to everyone, is a tough old unicorn with a chipped horn, a scar over one eye and a medal she never talks about. She has seen every meadow and every cave, and she has decided Corn is worth training.
You meet her at the end of the first meadow. After that she turns up when something new is coming: a lever, a ticking lever, a Moon Shard hidden somewhere clever. Her final test waits on the Moon itself. Look for the ! over her head, stand beside her and press E (or X on a gamepad) to talk. While she talks, nothing can bump Corn, and she will happily say it all again.
GENERELENAListen up, recruit. Every place can be finished three ways.
Choose a unicorn on the unicorn screen, right after the title (and again between missions: walk to the unicorn glade left of Corn's house, where the unicorns you are not riding graze by a sparkling pool, and it grows as more join). It shows every unicorn, her special move, and how close you are to unlocking her, while she shows off her move. Corn and Sterni are there from the start. The others join along the way, and how is half the fun to find out. The rarer the unicorn, the fancier the tail, and a super jump leaves a little rainbow in the sky (Sterni leaves a trail of stars, Luna a trail of little moons).
Every unicorn has a magic move of her own, ready from the very first step. None is needed to finish a place, but each one opens shortcuts, finds secrets and makes beasts very, very sleepy. Try them all. Then pick a favourite.
Hard mode is for big kids and grown-ups: three hearts, three lives, and a real game over. Switch it on the title screen: H on the keyboard or Y on a gamepad (press again to go back to kids mode).
The first meadow is a gentle run. After that every place has an easy way to the exit and a lot more for those who look: riddles on the signs, levers and coloured blocks, secret walls, and one Moon Shard. The end card shows what you found. Come back later and only what you missed is still there, so 100% can take a few visits. The world map puts a star over each door: white when it's finished, big and gold with every star, a brilliant twinkling one when you have everything.
Reach the exit. That's it! A pink flag for every place you complete.
Reach it before the par time. Know the way, don't dawdle, and a lightning bolt is yours.
Every star, every bit of moon dust, every secret place and the Moon Shard. A golden crown.
Hundreds of them. Some are invisible until Corn walks close.
Little bits of the Moon's lost sparkle. Look up high and around the lagoons.
A red key opens the red gate. The key is never where you'd expect.
Some walls are not walls. Wooden signs drop a hint when one is near.
One big piece of the Moon in every place after the first, behind a puzzle or a riddle. Each one hangs a little picture of its place on the walls of Corn's house. Find all nine and someone new joins the herd, and the moon gate at the top of the world map swirls open onto a secret bonus place: the Moon Coaster, two roller coaster rides (one with a loop!) in low gravity.
Finish all ten places and the rocket by Corn's house fills up with fuel. Up there: a whole new world map with ten levels, each one harder than the last. Bounce pads, comets you ride like buses, roller coasters with junctions, crumbling rock, rising solar wind, the pitch-dark far side of the Moon, and a finale where the great star of the Star Sea lights up again.
Something is cold under Corn's house. After five places the cellar hatch thaws: a snowy hollow with three levels of slippery ice, snow piles for snowballs (throw one at a beast and it falls asleep), sled runs down the hills, and penguins.
Stand at a finished door on the world map and press Down to play it after dark: the beasts are fast asleep and ten fireflies drift about. Catch them all and a little moon sits by the door's star.
Near the start of every place on the first map there is a hatch in the ground trimmed in one unicorn's colours. Only she can open it. Come back riding her and there's a present underneath.
Walk into a lever and the blue and pink blocks swap. A ticking lever only holds for seven seconds: run!
Press P on the title (or Select on a pad) to bring a friend. A helper fairy flies beside Corn on her own, fetching stars he ran past and twinkling near secrets. Or play two at once: Corn on the keyboard, and on the gamepad either the fairy (fly anywhere, sparkle beasts to sleep, can't get hurt) or a second unicorn who floats back to Corn in a bubble if she falls behind. Press R and the game reads the signs and Generelena's words aloud. Q takes a photo. The pause menu has a sticker book of every beast, friend and unicorn you've met.
Stars and moon dust are for spending. Next to the first door on the world map stands Corn's house, and its catalog has fourteen things to buy: a rug, a fish bowl called Blub, a fireplace, a telescope for waving at the Moon, a bunny friend and a disco ball. Put them out, put them away, make it yours. Finish all ten places and a Moon trophy appears.
Past the stable, at the far end of the world map, six big gates are waiting. Behind each one is a whole world with its own map of ten doors, each level wilder than the one before. New friends to meet, new beasts to boop, and secret rooms hiding everywhere.
Swing up the vines, ride log rafts down a river full of crocs, then shoot down giant waterslides. Wheee!
Climb a mountain up to the clouds on ropes and gusts of wind. Watch for rolling rocks, icy ledges and yetis with snowballs.
Dark tunnels lit by glowing crystals. Bats, shaky rocks, and old tunnels that cave in right behind you. Run!
Climb fire escapes, ride steel elevators and leap from roof to roof. Down on the street the cars honk. Beep beep!
Hop over bubbling lava, ride the steam up the cliffs and catch a flying comet across the lava lake. Hot hot hot!
Dive under the sea! Swim through coral tunnels, bounce on clams and slip past jellyfish, puffers and spiky urchins.
The gates are still locked. Keep collecting those stars...